﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GWModflow.FileLayers
{
    [Serializable]
    public class OutputStep
    {
        public OutputStep()
        {
            _PrintHead = new OutputItem();
            _PrintDrawnDown = new OutputItem();

            _PrintBudget = new OutputItem();


            this._SaveBudget = new OutputItem();

            this._SaveDrawnDown = new OutputItem();

            this._SaveHead = new OutputItem();

            this._SaveIBound = new OutputItem();
        }



        OutputItem _PrintHead;

        public OutputItem PrintHead
        {
            get { return _PrintHead; }
            set { _PrintHead = value; }

        }

        OutputItem _PrintDrawnDown;

        public OutputItem PrintDrawnDown
        {
            get { return _PrintDrawnDown; }
            set { _PrintDrawnDown = value; }
        }

        OutputItem _PrintBudget;

        public OutputItem PrintBudget
        {
            get { return _PrintBudget; }
            set { _PrintBudget = value; }
        }


        OutputItem _SaveHead;

        public OutputItem SaveHead
        {
            get { return _SaveHead; }
            set { _SaveHead = value; }

        }

        OutputItem _SaveDrawnDown;

        public OutputItem SaveDrawnDown
        {
            get { return _SaveDrawnDown; }
            set { _SaveDrawnDown = value; }
        }

        OutputItem _SaveIBound;

        public OutputItem SaveIBound
        {
            get { return _SaveIBound; }
            set { _SaveIBound = value; }
        }

        OutputItem _SaveBudget;

        public OutputItem SaveBudget
        {
            get { return _SaveBudget; }
            set { _SaveBudget = value; }
        }


    }
}
